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Optimised Scanning of a Visibility Graph Data Structure for Efficient Ray-Tracing

Optimised Scanning of a Visibility Graph Data Structure for Efficient Ray-Tracing

Proceedings of ECWT2005, Paris - Octobre 2005
An eff{i}cient way to implement a ray tracing is to use the visibility relations between geometric primitives, as in Hoppe's work. Authors present a novel approach subdivided in two steps. First, a graph is computed to encode the visibility relations. This preprocess is easier and less restrictive than the Hoppe's one. Moreover, the computation precision can be tuned to satisfy a required accuracy, or the scene complexity. Secondly, an optimised graph scanning is used to reduce the computation time of the deterministic ray tracing, using the source-image theory. An interesting property is that the graph scanning does not have any impact on the calculation accuracy. As a consequence, the precision wanted by the user is preserved. This leads to an efficient tools able to compute efficiently and precisely the impulse responses, as needed for channel characterisation for instance.

BibTex references

@InProceedings{MA2005_699,
author = {Mora, F. and Aveneau, L.},
title = {Optimised Scanning of a Visibility Graph Data Structure for Efficient Ray-Tracing.},
month = {Octobre},
year = {2005},
note = {Proceedings of ECWT2005, Paris},
}