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A Hierarchical Topology-Based Model for Handling Complex Indoor Scenes

A Hierarchical Topology-Based Model for Handling Complex Indoor Scenes

Computer Graphics Forum, Volume 25, Number 2, pages 149--162 - June 2006
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This paper presents a topology-based representation dedicated to complex indoor scenes. It accounts for memory management and performances during modeling, visualization and lighting simulation. We propose to enlarge a topological model (called generalized maps) with multi-partition and hierarchy. Multi-partition allows the user to group objects together according to semantics. Hierarchy provides a coarse-to-fine description of the environment. The topological model we propose has been used for devising a modeler prototype and generating efficient data structure in the context of visualization, global illumination and 1GHz wave propagation simulation. We presently handle buildings composed of up to one billion triangles.

BibTex references

@Article{FML2006_1512,
author = {Fradin, D. and Meneveaux, D. and Lienhardt, P.},
title = {A Hierarchical Topology-Based Model for Handling Complex Indoor Scenes.},
journal = {Computer Graphics Forum},
number = {2},
volume = {25},
pages = {149--162},
month = {June},
year = {2006},
keywords = {geometric modeling, large buildings, partitions, hierarchical model, visualization.},
url = {http://www.sic.sp2mi.univ-poitiers.fr/mr-archi/cgf05.html},
}